The Characters

Total Legend Points Earned: 28,000 (5000 last awarded 4/28/19)

Cetharel - Elf - 3rd Circle Nethermancer - Sue

Ermin - T'skrang - 3rd Circle Swordmaster - Christian

Oren - Windling - 3rd Circle Illusionist - Kelly

Quinn - Obsidiman - 3rd Circle Elementalist - Gail

Taurba - Troll - 5th Circle Warrior - Keith

Monday, July 23, 2018

Site Updates

I have update the site with our August through October dates and new Legend Point total. I also added the newest version of Taurba.

I am willing to add updated versions of the other characters as long as you send them to me.

I also had to make a tweak to the site so that it sends e-mails to you again. You will have received two notices asking you to subscribe to post and comment notifications. This is an artifact of the latest European privacy changes.

Wednesday, March 28, 2018

Updated Site

I have updated the site to add links to the Barsaive map and primer that Jon has provided.

We did some spending at the end of last game. We had a fair amount of party treasure to work with but I want to make sure that we did not over spend.

Here is what I remember that we bought (at a 10% discount):

Blood Pebble Armor (configured for a t'skrang- +25%) - 337.5 SP [Ermin]
5 Halt Illness Potions - 450 SP [1 each]
2 Healing Potions - 540 SP [Taurba and Ermin?]
2 Salves of Closure - 360 SP [Taurba and Ermin?]
12 sticks of Firefly Chalk - 130 SP [Oren]


The total for this equipment is 1817 SP and 5 CP. Based upon the above list, I have adjusted our party treasure accordingly.

Everyone should have written down what they were getting. If you have something I missed, please respond to this post. If we purchased more, we need to pay using out personal treasure. Everyone should have 10 GP plus Taurba has some money he recently found if necessary. (He is planning on getting some costly armor which the majority is ear-marked for.)

As always, I am willing to post character sheets if folks provide their updated copies.

Monday, February 12, 2018

Updated Site

Still accepting updated character sheets for the site. :)

Current version of Taurba has been posted.

Updated Legend Point total, next game session date and party treasure.

Wednesday, January 31, 2018

Characters to post

Does anyone else have an updated version of their character to post on the blog?

Thursday, December 21, 2017

It's That Time Again


The annual Paizo Holiday Discount is available now through 1/31/2018. Check out details here; http://paizo.com/store/blog/v5748dyo5lkbv?You-Never-Can-Tell-There-Just-Might-Be-a

I will likely be placing a large order in early January. On top of the 10%, I also get my 15% subscription discount. If there is anything that you would like me to add to the order, please let me know.

Monday, December 11, 2017

Small Site Updates

I have added a link to the Earthdawn 4th Edition Errata and FAQs, the artwork for the Stretcher Horror and the 4th circle version of Taurba.

If anyone sends me copies of their updated characters, I will update the files and links. PDF or other MS Office formats work fine.

Monday, May 1, 2017

Taurba Painted

I got my Taurba mini and had Randy Ernst-Meyer paint him for me. I think he turned out well.






















Monday, March 27, 2017

Taurba - After Action Report 4 (continued again)

Safeway was more what I was expecting from a settlement. Unlike Trosk, they had walls and guard patrols.

Our first order of business was to seek out the dwarven tanner, Urzon. He was the friend of Gvint’s that the obsidiman was supposed to be coming to see. When we reached the tanner’s home and business, we were told that he was not there by his wife, Gretva. She claimed that both Urzon and his human assistant, Ruga were missing. Gretva told of a visit by strangers a few days before trying to get Urzon to do some work for them. They wanted him to use his skills to tan Espagra hides. The tanner had refused and went missing shortly afterward. She also claimed that Gvint had not visited either.

We promised Gretva that we would try to find Urzon. Oren, Ermin and I went to visit the magistrate to see what information he could provide. Quinn and Cetharel went to the local tavern, the Clankin’ Steins.

We sought out the magistrate at the local tower at the center of town. No one answered when we knocked. We heard the sound of practice combat in the near distance and went to investigate. We found the magistrate drilling the local militia. When they had finished, we approached him to ask some questions. The magistrate was a t’skrang named K’Srak T’Sar.

We asked about Urzon and Gvint and the magistrate claimed not to know them. We told him that we had just spoken to Urzon’s wife and that she had reported him missing. K’Srak T’Sar further insisted that he knew nothing about it. When asked about Ruga, we got a similar response. The magistrate seemed friendly enough but we left puzzled and frustrated with his answers as they made no sense.
We met Quinn and Cetharel at the tavern. They, too had had no luck. The proprietor, a dwarf named Smitty, was also friendly but seemed to have amnesia regarding the tanner.

We got the location of Ruga’s house from Gretva and went there to investigate. We found the home shuttered and the doors locked. Knocking and calling to Ruga did not yield a response. I decided that it was time for some answers and used my troll gifts to open the door. Inside we found Ruga, hiding under his bed.

Once we convinced him that we meant no hard, we could get some information. He saw a group of men, comprised of humans and dwarves, take Urzon. By description, these sounded like the attackers from the woods that were after Blanca. Since the attack, Ruga had barricaded himself in his home and hid in fear. He feared that the same men would come for him as well.

Ruga explained that the reason that the townsfolk had not told us of Urzon. The tanner apparently had a checked past and had come to Safeway for a new start. As outsiders, they thought that we might be threats to Urzon. Armed with this knowledge, we approached the magistrate again.

This time K’Srak T’Sar came clean and admitted to knowing Urzon. We told him of the danger that we suspected that these men posed. He agreed to convene a town meeting to see if anyone else could supply some clues as to where they might be.

With assurances from Ruga, Gretva and K’Srak T’Sar, the townsfolk opened up as well. We determined that these bandits had been seen and were active in the fields and woods on the outskirts of town.

After the meeting, we investigated the area. On the way we were finally reunited with Gvint. Apparently, we had gotten ahead of the obsidiman in our travels to Safeway. It was good to see our friend.

On a farm where there had been reports of bandit activity we found dead squirrels left as bait, presumably for Espagra. The meat had been treated with a poison. We decided to stake out the area and engage the bandits when they came to check their traps. Before long we heard noise from the nearby woods and went to investigate.

Bookkeeping

I have updated the party treasure list. This includes everything that we have that is unassigned to a character. This also includes valuables of which Gvint is due a share.

I have updated the current characters sheets for Quinn and Taurba which include the LP spent through the end of last session. If you would like your current copy posted, please sent it to me.

Wednesday, March 22, 2017

Taurba - After Action Report 4 (continued)

Comnar took us up river on his ship, the Wave Glider. Our first stop on our journey to Safeway was the town of Portage. As we were pulling into port, two other ships engaged in a pitched battle over a berth. One ship was the clear victor and claimed the slip. From our vantage, it was a wreckless and dangerous display with the potential to harm innocent by-standers It was explained to us that both vessels were crewed by T’skrang and that this kind of thing was common.

We docked shortly after the T’skrang and entered the town for the night. Ermin, in pursuit of the crew, was the first at the gate. The guards questioned him and charged him an entry fee. The rest of us approached as I was counting out coins. To our surprise, we were hardly questioned at all and were changed less for the four of us to enter than Ermin paid alone.

We got a limited taste for a big city. Following the T’skrang lead us to a tavern. Captain M'graw and the crew of the Draco Felix celebrated their “victory”during the “Great Battle for the Most Choicest of Berths at Portage where the Draco Felix Bravely and Heroically Bested the Tail-dragging Crew of the Serpent's Maw.” Ermin and Oren reveled with the crew. It was good for Ermin to socialize with his own kind. Quinn also sought socialization outside our circle while Cetharel and I held a quite table near the back. Not sure of the way things are done on the outside, I did pay respect to Captain M’graw. I gave her a knowing nod as Ermin demonstrated Dragon Tornado Style for the onlookers behind me. I only have one T’skrang in my unit, I am not sure how one focuses a whole crew.

The next day, Comnar dropped us on the west side of the Tylon river. We thanked Comnar for his aid and started our over-land journey to Safeway. Since departing the badlands, we changed our travel schedule to something more natural. We moved during the day and camped during the night.

Along our travels we experience an awesome and terrifying event. The sky was darkened by a flock of Espagra. Mostly the cloud flew overhead but some dipped from the sky with an eye on us. I shouted to the group to head for a stand of nearby trees. I hoped that seeking cover might help us fend off the beasts.

The plan worked partially. After we took to the woods, some of the beasts gave up pursuit. However, three of the beasts did not give up so easily. There were many colors of Espagra and these seemed adept at climbing in trees. We fought the creatures and stung them enough that they flew away. We did not chase after them. We decided to camp in the trees until the danger passed.

The next day of travel was not so eventful. We did what we could to keep the shelter of trees nearby just in case. That night we camped again within the trees. We discovered a statue of Jaspree with a wounded white Espagra draped across its arms. The creature was in a bad way and did not offer us malice. It white color made it unusual. We had not seen any like it in the swarm we had witnessed previously. Seeing its connection to Jaspree, we did what we could to treat its injuries. The creature scratched at the statue. There was a bowl on the ground. It looked to fit into the statue’s hands. We replaced the basin and it filled with water. The Espagra drank and was healed. Our injured also partook of the waters.

During the night, during Ermin’s watch, our camp was approached by two dwarves. They had asked permission to join the fire. Rather than be good guests these scoundrels attacked. The rest of us awoke to nets being thrown on top of us and the battle cry of Ermin. While we struggled to free ourselves, Ermin fought the invaders. His first blow stuck mightily and cleaved the head clean from one of the dwarves. Several others had emerged from the woods. Their target was the white Espagra.

The hunters expected the creature to be weak and wounded but what they found surprised them. The creature exhaled a cone of frosty gas and ice shards. With one of their number dead and the Espagra healed, the attackers decided to retreat rather than face our wrath.

We made it to the town of Safeway without further incident. The Espagra stayed with us. Quinn took to calling it Blanca. Blanca took a shining to Quinn. It stayed with the Obsidiman as we entered town. 

Monday, March 20, 2017

Party Treasure

I have recorded our party treasure on the top right of the page. This includes money, goods and items that no one has claimed yet. If someone can and will use the Crystal Raider Shield, please speak up.

We also discovered two grimoires (skulls and gems) which I believe were for Nethermancer and an Elementalist respectively. We did not yet get a list of the spells contained within each.

Friday, March 17, 2017

Taurba - After Action Report 4

Our group headed out through the desolation once more in search of our acquaintance Gvint and his home village, Trosk. Our journey to the north yielded rewards of the spirit after a few days. We started to experience other living things. The badlands had an end. Quinn informed us what these strange things we encountered were. Grass, plants and trees started sparsely but eventually became commonplace across the landscape.

Our journey was filled with wonder but was uneventful until we came into the vicinity of Trosk. It was here that we made contact with the Chakta, large dark feathered flying creatures. Quinn called them birds. The creatures greeted us with their voices projected into our minds! This was a most amazing and also disconcerting experience. We traded food with the birds for information about the area. They were very helpful and provided confirmation that we were on the correct path to reach Trosk.

On the outskirts of Trosk proper, we encountered a garden with an open-air structure. The place was clearly marked with the trappings of the Passion Jasprey. Words of welcome in every language greeted us. There was fresh food and water. We decided to partake and wait for the villagers to make contact.

We did not wait long before a contingent from the village came to meet us. There were six villagers; 3 dwarves, an elf, a t’skrang and a human. Their leader, a dwarf named Harvel greeted us on behalf of Trosk. We returned their greeting with thanks and asked after our friend Gvint. We were informed that he was not currently present and were invited into the village.

We were introduced to the other members of the greeting party. They were Tamvir, a female dwarf, Janair, a female human, and Terranius, a male elf. They were all residents of the village and followers of Jasprey. The remaining members of the party were K’Ryndar, a male T’skrang, representing House K'tenshin and Comnar, a male dwarf, who was a trader from the kingdom of Throal. Both had business interests in the village.

Trosk was a puzzlement to me. It appeared to be a peaceful community positioned on the Serpent River. Lush fields with crops and livestock surrounded the village and a grove of trees. Nowhere to be seen were defensive fortifications nor signs of a guard or militia. Our group was invited to explore the fruits of the town and we were invited to a gathering and meal later in the day. We each took the opportunity to explore as our sensibilities dictated.

At the meeting, we dined and were welcomed again. This provided the opportunity to get to know the people better. We learned that Terranius was from the Theran Empire and he was a believer in slavery. He is a follower of Jaspree but is not well liked by many. Comnar is interested in opening trade with Kaer Uqbar. We had some initial conversations but did not come to a definitive agreement.

We were informed that Gvint had a dream of portent about espagra, a sort of flying lizard, and he left to investigate. He was believed to have traveled to another town called Safeway. It was located to the northwest on the other side of the Serpent River. Our arrival was seen as a sign by the village elders and they agreed that we should be sent to help Gvint. We would travel to Safeway to help him complete his task. Preparations were made. Comnar agreed to take us up river in his ship to another town called Portage from which we could travel on foot to Safeway.

After the meeting, a place was made for us to spend the night. The village elders moved the very trees to form a shelter for us to sleep within. The mighty plants moved into a circle and formed a wall with their trunks and a roof with a canopy of branches. The shelter was sound and should have been comforting but it seemed more like a cage. It was them that I understood how the defenses of Trosk were effected; the magic of the elders and the power of Jaspree.

Friday, February 10, 2017

Monday, November 7, 2016

Taurba - After Action Report - Supplemental 3

The journey home was thankfully uneventful. The growing sense of dread which had built up as we traveled immediately lessened when we found the kaer whole and unbreeched.

After performing the greeting ritual, we reported in and delivered our detailed reports to the Heresiarch, Melancha and Mir. We told them of our mission and specifically discussed in detail the message from the horror, directed at the Heresiarch. We asked who they thought “the boy” was and provided our suspicions that “the boy” was in fact Anneal FarTraveller. No consensus was reached.

[Redacted]
We did not feel that we received satisfactory answers during our report and collectively grew suspicious. The threat of the horror was serious business and we felt that it was our duty to get to the bottom of things; especially if it might help protect the kaer.

After the meeting, we given some down time which we put it to use investigating mysteries. We started by tracking down Anneal. We found him drinking orkish rotgut. The boy has fortitude but I fear he is not quite right in the head. He truly believes he is an ork and does his best to be the best one that ever lived. He also believes that his late father, William FarTraveller, was a great man and that he was murdered. Other than his belief in foul play and a conspiracy, Anneal was unable to provide any real details.

To continue the investigation, we decided to splint up. I decided to ask around the barracks and talk with my mentor, Tamesna, about the death of William FarTraveller. All I learned was that he had been killed in a training exercise and that any further detailed records would be housed at the library.

Quinn and Cetharel went to talk to P'shel Blirgroth, Anneal’s “mother”. Once we started to question things, it was obvious that the ork woman could not possibly be Anneal’s birth mother. Since we never got a straight answer from Anneal, we figured that the best way to get information was to talk As I understand it, the direct approach did not go well and Cetharel is lucky to still have arms.

Ermin and Oren went to the library to see what else we could learn of Anneal’s parentage. Mir did gave some more insight into the situation surrounding Anneal’s situation. He confirmed that Anneal was adopted after his mother, Bethany FarTraveller died, in child birth and his father remarried P'shel Blirgroth.

Collectively, we finally had a conversation with Melancha. With the promise that we would let the issue alone, she helped to fill in more details regarding the death of William FarTraveller. It appears that Anneal was not completely wrong. There is some sort of cover-up regarding the incident. It was made clear to us that there was some sort of personal drama between William FarTraveller and the Telemses Longspear. It  concerned an accusation that William had an affair with Telemeses’ wife, Mamour. It seems that there was a confrontation between the two which lead to a fall from the defense works and FarTraveller’s death. There may or may not have been some indiscretion but it did not sound like murder. The incident was labeled a training accident to preserve the reputations of all involved.

We will keep our word and remain silent but I think the situation bears monitoring as it seems to play into the machinations of the horror. I suspect that the Heresiarch knows more than he is willing to say and I fear that Anneal may do something foolish that could put the kaer in danger.
[/Redacted]

After being unable to find anything useful at the library, Ermin took the magic daggers found in the graveyard to Cotonou the Weaponsmith. The troll was able to use item history to discern secrets regarding the items and identified them as Dalis’ Daggers: Izzy and Derech. Each is a magic weapon in its own right but apparently together the daggers grant the wielder a synergy of powers. Ermin has decided to bond to these weapons. It is good to see that he is flexible and can embrace other fighting styles other than the “Dragon Tornado Style” that he is constantly extolling.

As before, we gave our report of our last mission to the gather populace. It was not a happy tale but it gave hope in the fact that we had experienced hardship and continued to persevere. After our tale was done, in a solemn ceremony, before the statue of Ouro Preto, the Heresiarch announced the addition of the names of Urmann Bey and Vivake Mandal to the Wall of Honor.

We were given another few days for down time and preparations. After being unable to find any leads regarding possible nearby kaers or other places the hoor might be hiding, iIt was decided that our group would seek out Gvint in the village of Trosk. Our hope was that the Purifier would be able to help us locate and put an end to whatever afflicts the badlands. At the very least, the Obsidiman might be able to help us locate the horror that has recently plagued us and provide a chance to rescue or put to rest our missing companions.

Before setting out, the Heresiarch made another surprising and exciting announcement. Based upon the explorations of the world by groups 1 through 4 so far, it was decided that the kaer would be officially opened. Works would begin immediately to build fortifications and plant crops upon the surface. Soon Uqbar would be ready in mass to meet the world. Our mission expanded to become ambassadors for the kaer in addition to seeking to vanquish dangers in the surrounding area.

Before we said our farewells, the Heresiarch revealed one last, humbling surprise. He presented me with the first Ouro Preto Combat Medal of Valor. I was shocked and honored beyond words. I am not sure that I am deserving of such honors and praise but I will do all in my power to try to live to the standard that this trust represents.

Updates made

I have posted all the current character sheets that I have received. I believe I am only missing the 3rd circle version of Oren.

I am working on multiple Taurba journal updates (likely 3). I expect to get those posted before our next session. If all goes well, I will get caught up to where we are now.

Thursday, May 5, 2016

Painful Noise

Added a link for the Graveyard Discussion Audio file uder the Useful Links - https://sites.google.com/site/zombiehomepage/Home/jon-s-earthdawn-game/Graveyard%20discussion.mp3?attredirects=0&d=1

Monday, April 11, 2016

Taurba - After Action Report 3

We traveled from the Kaer to the site of Uqbar City. Following the path laid out by group 2, we arrived at our destination in about a day’s travel.

The remains of Uqbar City were not much to look at. Bones of countless name givers surrounded the bones of the city. The tent, gear and cart left by group were found where they said they would be. No signs of Urmann Bey or Guarani were at first found. We searched the city for signs of the missing members of groups 2 and 3. This search was successful in another way. We located a hidden chamber under one of the ruined buildings in the northwest section of the city.

Within we found a refuge that could be used as a shelter. We also found the long dead remains of a name giver. Cetharel experienced its death. He died in defense of the city gently succumbing to his wounds within the shelter.

We also examined the central well. Oren and Ermin physically traveled the shaft and I scanned it with my vision. Nothing was found.

Cetharel was examining the area with astral sight when she noticed beings standing sentry by the entrance of the former keep. We approached and discovered these beings to be elf-like but something was wrong. We tried to talk but the creatures did not respond. As we drew closer, I could see Urmann Bey kneeling within the building. I cut down the first sentry with my axe. It fell easily. Erin attacked the other with a similar result. I rushed forward to attempt to rescue our companion but found that there were more of the creatures within.

To our horror, it appeared that the creatures were only faking their disablement. The ones that were felled jumped up and attacked with claws. The ones within the keep attacked with foul magics. I was knocked from my feet and suffered great injury. Ermin and Cethreal were pressed at the door and Oren was pinned down upon the roof. Quinn raced forward from the central well at the sounds of battle.

I fought my way back out to my companions. I drank my healing potion and retreated to the group. Not fooled again by their false death tactics, we killed the two at the entry and the two that I engaged within. We took what shelter we could against the keep walls. More of the creatures exited the structure and we cut them down. Ermin fell to injury but we managed to hold off the enemy. Once we had killed 7 of their number, the remaining 3 creatures ran away. We did not give chase.

We went immediately to the aid of Urmann Bey but it was too late. The dwarf unfortunately was possessed by the same horror that had recently attacked the Kaer. The thing spoke to us through our former comrade.

“One hundred plus forty eight.  I counted each one as they died.  I had to count fast.
The old man didn't send the boy.  Maybe he's worried someone's closing in on the truth. 
There are still six left.  Three orks, a human, a troll and a dwarf.  Follow the stone road south to find the dwarf.  I promise to return some of them...alive.  Trust me...have I ever lied to you?  All I say will come true.

I cannot smell my servants.  I hope you caused them pain...

Remind the old man of what I said in the cave.  Follow the road south, no more than a day, I reckon, but hard to tell, the weak move so slow.

When you go back to the kaer, do not stay too long.  I do not want you there when it happens.  You must be alive to see...an artist needs an audience.  But - this would not have happened if the old man had told you the truth.  It is all his fault.  Good-bye, for now."

With the last, the body collapsed and moved no more. We removed its head.

The remains of the elf-like monsters were gathered. We burned them all. For Urmann Bey, Cetharel performed the embalming and we said some words about our fellow name giver.

We rested for the remainder of the day and the next before heading south along the Imperial Highway. Along the road we encountered what Cetharel called a cemetery. It was a large plot of land marked with stones protruding vertically from the earth. Cetharel explained that this was a place of the dead. Apparently the ancestors choose to bury their dead rather than burn them.

Upon approach, we spotted a robed figure standing at the outskirts of this cemetery. Its back was turned to us and it did not respond to our greetings. It gave off no heat to my vision but it moved slightly so I knew it was not a statue. The group approached within close distance but still received no answer.

After that, all I can recall is pain. Never-ending pain. It is not clear how long we were tortured by the thing but it could have been lifetimes. Apparently the creature released Ermin before the rest of the group. They spoke about the T'skrang. The creature also gave him two daggers excavated from the ground, from a grave of one of the ancestors. It then left and released the rest of us from the agony.

Once we had recovered our senses, it was clear that no real physical harm had been inflicted. It had just been pain. The psychic scars would take longer than the body to recover.

We investigated the grave to see if we could learn anything further. The hole contained the skeleton of a human woman. Cetharel used a spell to experience the creature’s death. She learned that the warrior had died fighting near Uqbar City. She wielded one of these daggers. Another, a male human fought nearby and also wielded one of the weapons.

We continued our journey south and eventually came to the Imperial monument, Attar’s Gate. It was with dread that we approached. A grim sight was before us. Stretched between the massive arch was the remains of Vivake Mandal. The dwarf had been skinned alive and suspended upside down by stretched limbs. One eye was dangling from the socket. The body was affixed to the stone by daggers. Papers, pages from a book, were painted with a message written in blood. It said “Pain and Blood will bond our Patterns”.

The inscription upon the arch left by the original builders read “Attar defeated Talwor the Bastard at this place - 114. The Empire hence bestowed peace upon this region.”

I brought down the remains of Vivake Mandal. Cetharel again performed her solemn duty. It is worrisome how frequent it has been needed and how familiar we have all become with this ritual. We burned the body and the bloody papers.

We searched the area for any signs of the horror or our lost companions. The investigation took an entire day. We were unable to locate any clues on where to proceed. We will be heading back to Kaer Uqbar to seek additional information and orders. May the Passions have mercy on the missing. A clean death is the best that we can hope for at this point.

Monday, January 4, 2016

Taurba - After Action Report - Supplemental 2

The return trip to Kaer Uqbar was pleasantly uneventful. Once we arrived at the kaer, the doors opened almost immediately. It appeared that Group 3 had returned from their mission just prior to our arrival. They were in the midst of performing the Greeting Ritual when the doors were opened to allow us to enter.

Only Couyoumjian, Greifif and Aklampa Tendjedj were present from Group 3. Aklampa was apparently having difficulty performing his artisan skill under pressure. Mir Bandahur and Tiska, Cetharel and Melancha all stepped forward to examine Aklampa with astral sight. This unfortunately revealed that there was a horror-tainted being within our midst. What was formerly Aklampa swung its sword at an unsuspecting crossbowman, decapitating him.

I quickly joined Melancha to fend off the threat, stepping in front of Cetharel and Mir Bandahur. Unfortunately it attacked Mir first. The wizard took a savage hit and was knocked to the ground. Cetharel pulled him back a safe distance. Ermin enhanced by Oren and Quinn and Couyoumjian both joined us in the physical assault. I managed a few strong blows with my axe and took an impressive, bone-jarring strike myself in return. It was very well struck and knocked me to the ground. Eventually K’Leen joined the fight attempting to grapple the possessed troll. The combined assault of weapons and spells soon reduced the monster to a bloody corpse.

After the fight, Melancha summoned the Heresiarch. He arrived quickly.

As the Heresiarch approached it, Aklampa’s corpse animated and spoke in a horrific, other-worldly voice. It addressed the Heresiarch. They appeared to be familiar with each other. The Horror threatened the Heresiarch and the kaer and commented upon his sword. Could this be the same Horror that had breached the kaer before? The Heresiarch did not let the foul thing speak for long. He quickly severed the corpse’s head and bisected the skull for good measure.

The body was quickly embalmed and burnt. Everyone present had to undergo the Greeting Ritual and scrutiny through astral sight. The process took days but eventually we were allowed to re-enter the kaer.

We gave our report and heard those of the survivors from Groups 3 and 4. For our part, we told the story of locating the survivors of Group 4, the battle and the information gained from conversation with Gvint the Obsidiman Purifier from the village of Trosk. We had heard the tale of Group 4 previously from Monsanto. The mended Anneal added many clarifying and minute details.

The report from Group 3 was the most disturbing. No signs of Group 2 had been found and both Urmann Bey and Guarani vanished during the night. I fear that Aklampa’s fate may have been the worst, being forced to perpetuate an honor-less attack against heart and home. I hope for a better fate for the missing but suspect that something just a foul may have happened to them.

Later after resting, eating and cleaning up, we again told our exploits to the gathered kaer. Groups 3 and 4 also did the same. I joined in Oren’s dramatic re-enactment of portions of the battle. I also make hemp versions of the honor-less troll for the children. 

The next day, training began. Increasing one’s inner magic requires much discipline and study. Tamesna is a diligent teacher. She drilled me for 5 days straight. Academically, she covered the value and practice of tactics. Physically, she drilled me on keeping my feet, avoiding attacks and a healthy dose of sparing and punishment. Apparently, increased magic is purchased with blood, sweat and aching muscles.

Sunday, January 3, 2016

Dice

I will be placing an order with Paizo in January. I get a 15% subscription discount plus a bonus 10% holiday discount. They sell Chessex dice sets of 7 (1 each d4; d6; d8; d10; d10 decimal; d12; d20). You can look at them here - http://paizo.com/store/byCompany/c/chessex/dice/setsOf7

I can get the fancier sets ($9.98) for $8.09; the speckled sets ($5.95) for $4.83; the translucent sets ($5.50) for $4.46; the opaque sets ($3.85) for $3.13.

There is the Bag of 20 option - http://paizo.com/store/byCompany/c/chessex/dice/bagsOf20 which I can get for $21.15. These include one d4; three d6; one d8; six d10; one Tens 10; one d12; seven d20.

There is also the Pound of Dice option - http://paizo.com/store/byCompany/c/chessex/dice/assorted which I can get for $28.34.

If anyone wants me to order them some, or anything else from Paizo, just let me know which ones and how many.