I have update the site with our August through October dates and new Legend Point total. I also added the newest version of Taurba.
I am willing to add updated versions of the other characters as long as you send them to me.
I also had to make a tweak to the site so that it sends e-mails to you again. You will have received two notices asking you to subscribe to post and comment notifications. This is an artifact of the latest European privacy changes.
The Characters
Total Legend Points Earned: 28,000 (5000 last awarded 4/28/19)
Cetharel - Elf - 3rd Circle Nethermancer - Sue
Ermin - T'skrang - 3rd Circle Swordmaster - Christian
Oren - Windling - 3rd Circle Illusionist - Kelly
Quinn - Obsidiman - 3rd Circle Elementalist - Gail
Taurba - Troll - 5th Circle Warrior - Keith
Monday, July 23, 2018
Wednesday, March 28, 2018
Updated Site
I have updated the site to add links to the Barsaive map and primer that Jon has provided.
We did some spending at the end of last game. We had a fair amount of party treasure to work with but I want to make sure that we did not over spend.
Here is what I remember that we bought (at a 10% discount):
Blood Pebble Armor (configured for a t'skrang- +25%) - 337.5 SP [Ermin]
5 Halt Illness Potions - 450 SP [1 each]
2 Healing Potions - 540 SP [Taurba and Ermin?]
2 Salves of Closure - 360 SP [Taurba and Ermin?]
12 sticks of Firefly Chalk - 130 SP [Oren]
The total for this equipment is 1817 SP and 5 CP. Based upon the above list, I have adjusted our party treasure accordingly.
Everyone should have written down what they were getting. If you have something I missed, please respond to this post. If we purchased more, we need to pay using out personal treasure. Everyone should have 10 GP plus Taurba has some money he recently found if necessary. (He is planning on getting some costly armor which the majority is ear-marked for.)
As always, I am willing to post character sheets if folks provide their updated copies.
We did some spending at the end of last game. We had a fair amount of party treasure to work with but I want to make sure that we did not over spend.
Here is what I remember that we bought (at a 10% discount):
Blood Pebble Armor (configured for a t'skrang- +25%) - 337.5 SP [Ermin]
5 Halt Illness Potions - 450 SP [1 each]
2 Healing Potions - 540 SP [Taurba and Ermin?]
2 Salves of Closure - 360 SP [Taurba and Ermin?]
12 sticks of Firefly Chalk - 130 SP [Oren]
The total for this equipment is 1817 SP and 5 CP. Based upon the above list, I have adjusted our party treasure accordingly.
Everyone should have written down what they were getting. If you have something I missed, please respond to this post. If we purchased more, we need to pay using out personal treasure. Everyone should have 10 GP plus Taurba has some money he recently found if necessary. (He is planning on getting some costly armor which the majority is ear-marked for.)
As always, I am willing to post character sheets if folks provide their updated copies.
Monday, February 12, 2018
Updated Site
Still accepting updated character sheets for the site. :)
Current version of Taurba has been posted.
Updated Legend Point total, next game session date and party treasure.
Current version of Taurba has been posted.
Updated Legend Point total, next game session date and party treasure.
Wednesday, January 31, 2018
Thursday, December 21, 2017
It's That Time Again
The annual Paizo Holiday Discount is available now through 1/31/2018. Check out details here; http://paizo.com/store/blog/v5748dyo5lkbv?You-Never-Can-Tell-There-Just-Might-Be-a
I will likely be placing a large order in early January. On top of the 10%, I also get my 15% subscription discount. If there is anything that you would like me to add to the order, please let me know.
Monday, December 11, 2017
Small Site Updates
I have added a link to the Earthdawn 4th Edition Errata and FAQs, the artwork for the Stretcher Horror and the 4th circle version of Taurba.
If anyone sends me copies of their updated characters, I will update the files and links. PDF or other MS Office formats work fine.
If anyone sends me copies of their updated characters, I will update the files and links. PDF or other MS Office formats work fine.
Monday, May 1, 2017
Monday, March 27, 2017
Taurba - After Action Report 4 (continued again)
Safeway was more what I was expecting from a settlement. Unlike
Trosk, they had walls and guard patrols.
Our first order of business was to seek out the dwarven tanner,
Urzon. He was the friend of Gvint’s that the obsidiman was supposed to be
coming to see. When we reached the tanner’s home and business, we were told
that he was not there by his wife, Gretva. She claimed that both Urzon and his human
assistant, Ruga were missing. Gretva told of a visit by strangers a few days
before trying to get Urzon to do some work for them. They wanted him to use his
skills to tan Espagra hides. The tanner had refused and went missing shortly afterward.
She also claimed that Gvint had not visited either.
We promised Gretva that we would try to find Urzon. Oren,
Ermin and I went to visit the magistrate to see what information he could
provide. Quinn and Cetharel went to the local tavern, the Clankin’ Steins.
We sought out the magistrate at the local tower at the
center of town. No one answered when we knocked. We heard the sound of practice
combat in the near distance and went to investigate. We found the magistrate
drilling the local militia. When they had finished, we approached him to ask
some questions. The magistrate was a t’skrang named K’Srak T’Sar.
We asked about Urzon and Gvint and the magistrate claimed
not to know them. We told him that we had just spoken to Urzon’s wife and that
she had reported him missing. K’Srak T’Sar further insisted that he knew
nothing about it. When asked about Ruga, we got a similar response. The
magistrate seemed friendly enough but we left puzzled and frustrated with his
answers as they made no sense.
We met Quinn and Cetharel at the tavern. They, too had had
no luck. The proprietor, a dwarf named Smitty, was also friendly but seemed to
have amnesia regarding the tanner.
We got the location of Ruga’s house from Gretva and went
there to investigate. We found the home shuttered and the doors locked.
Knocking and calling to Ruga did not yield a response. I decided that it was
time for some answers and used my troll gifts to open the door. Inside we found
Ruga, hiding under his bed.
Once we convinced him that we meant no hard, we could get
some information. He saw a group of men, comprised of humans and dwarves, take Urzon.
By description, these sounded like the attackers from the woods that were after
Blanca. Since the attack, Ruga had barricaded himself in his home and hid in fear.
He feared that the same men would come for him as well.
Ruga explained that the reason that the townsfolk had not
told us of Urzon. The tanner apparently had a checked past and had come to
Safeway for a new start. As outsiders, they thought that we might be threats to
Urzon. Armed with this knowledge, we approached the magistrate again.
This time K’Srak T’Sar came clean and admitted to knowing
Urzon. We told him of the danger that we suspected that these men posed. He
agreed to convene a town meeting to see if anyone else could supply some clues
as to where they might be.
After the meeting, we investigated the area. On the way we were finally reunited with Gvint. Apparently, we had gotten ahead of the obsidiman in our travels to Safeway. It was good to see our friend.
On a farm where there had been reports of bandit activity we found dead squirrels left as bait, presumably for Espagra. The meat had been treated with a poison. We decided to stake out the area and engage the bandits when they came to check their traps. Before long we heard noise from the nearby woods and went to investigate.
Bookkeeping
I have updated the party treasure list. This includes everything that we have that is unassigned to a character. This also includes valuables of which Gvint is due a share.
I have updated the current characters sheets for Quinn and Taurba which include the LP spent through the end of last session. If you would like your current copy posted, please sent it to me.
I have updated the current characters sheets for Quinn and Taurba which include the LP spent through the end of last session. If you would like your current copy posted, please sent it to me.
Wednesday, March 22, 2017
Taurba - After Action Report 4 (continued)
Comnar took us up river on his ship, the Wave Glider. Our
first stop on our journey to Safeway was the town of Portage. As we were
pulling into port, two other ships engaged in a pitched battle over a berth.
One ship was the clear victor and claimed the slip. From our vantage, it was a
wreckless and dangerous display with the potential to harm innocent by-standers
It was explained to us that both vessels were crewed by T’skrang and that this
kind of thing was common.
We docked shortly after the T’skrang and entered the town
for the night. Ermin, in pursuit of the crew, was the first at the gate. The
guards questioned him and charged him an entry fee. The rest of us approached
as I was counting out coins. To our surprise, we were hardly questioned at all
and were changed less for the four of us to enter than Ermin paid alone.
We got a limited taste for a big city. Following the T’skrang
lead us to a tavern. Captain M'graw and the crew of the Draco Felix celebrated
their “victory”during the “Great Battle for the Most Choicest of Berths at
Portage where the Draco Felix Bravely and Heroically Bested the Tail-dragging
Crew of the Serpent's Maw.” Ermin and Oren reveled with the crew. It was good
for Ermin to socialize with his own kind. Quinn also sought socialization outside
our circle while Cetharel and I held a quite table near the back. Not sure of
the way things are done on the outside, I did pay respect to Captain M’graw. I
gave her a knowing nod as Ermin demonstrated Dragon Tornado Style for the
onlookers behind me. I only have one T’skrang in my unit, I am not sure how one
focuses a whole crew.
The next day, Comnar dropped us on the west side of the
Tylon river. We thanked Comnar for his aid and started our over-land journey to
Safeway. Since departing the badlands, we changed our travel schedule to something
more natural. We moved during the day and camped during the night.
Along our travels we experience an awesome and terrifying
event. The sky was darkened by a flock of Espagra. Mostly the cloud flew
overhead but some dipped from the sky with an eye on us. I shouted to the group
to head for a stand of nearby trees. I hoped that seeking cover might help us
fend off the beasts.
The plan worked partially. After we took to the woods, some
of the beasts gave up pursuit. However, three of the beasts did not give up so
easily. There were many colors of Espagra and these seemed adept at climbing in
trees. We fought the creatures and stung them enough that they flew away. We
did not chase after them. We decided to camp in the trees until the danger
passed.
The next day of travel was not so eventful. We did what we
could to keep the shelter of trees nearby just in case. That night we camped
again within the trees. We discovered a statue of Jaspree with a wounded white
Espagra draped across its arms. The creature was in a bad way and did not offer
us malice. It white color made it unusual. We had not seen any like it in the
swarm we had witnessed previously. Seeing its connection to Jaspree, we did
what we could to treat its injuries. The creature scratched at the statue.
There was a bowl on the ground. It looked to fit into the statue’s hands. We
replaced the basin and it filled with water. The Espagra drank and was healed.
Our injured also partook of the waters.
During the night, during Ermin’s watch, our camp was
approached by two dwarves. They had asked permission to join the fire. Rather
than be good guests these scoundrels attacked. The rest of us awoke to nets
being thrown on top of us and the battle cry of Ermin. While we struggled to
free ourselves, Ermin fought the invaders. His first blow stuck mightily and
cleaved the head clean from one of the dwarves. Several others had emerged from
the woods. Their target was the white Espagra.
The hunters expected the creature to be weak and wounded but what they found surprised them. The creature exhaled a cone of frosty gas and ice shards. With one of their number dead and the Espagra healed, the attackers decided to retreat rather than face our wrath.
We made it to the town of Safeway without further incident.
The Espagra stayed with us. Quinn took to calling it Blanca. Blanca took a
shining to Quinn. It stayed with the Obsidiman as we entered town.
Monday, March 20, 2017
Party Treasure
I have recorded our party treasure on the top right of the page. This includes money, goods and items that no one has claimed yet. If someone can and will use the Crystal Raider Shield, please speak up.
We also discovered two grimoires (skulls and gems) which I believe were for Nethermancer and an Elementalist respectively. We did not yet get a list of the spells contained within each.
We also discovered two grimoires (skulls and gems) which I believe were for Nethermancer and an Elementalist respectively. We did not yet get a list of the spells contained within each.
Friday, March 17, 2017
Taurba - After Action Report 4
Our group headed out through the desolation once more in
search of our acquaintance Gvint and his home village, Trosk. Our journey to
the north yielded rewards of the spirit after a few days. We started to
experience other living things. The badlands had an end. Quinn informed us what
these strange things we encountered were. Grass, plants and trees started
sparsely but eventually became commonplace across the landscape.
Our journey was filled with wonder but was uneventful until
we came into the vicinity of Trosk. It was here that we made contact with the Chakta,
large dark feathered flying creatures. Quinn called them birds. The creatures
greeted us with their voices projected into our minds! This was a most amazing
and also disconcerting experience. We traded food with the birds for
information about the area. They were very helpful and provided confirmation
that we were on the correct path to reach Trosk.
On the outskirts of Trosk proper, we encountered a garden with
an open-air structure. The place was clearly marked with the trappings of the
Passion Jasprey. Words of welcome in every language greeted us. There was fresh
food and water. We decided to partake and wait for the villagers to make
contact.
We did not wait long before a contingent from the village
came to meet us. There were six villagers; 3 dwarves, an elf, a t’skrang and a
human. Their leader, a dwarf named Harvel greeted us on behalf of Trosk. We
returned their greeting with thanks and asked after our friend Gvint. We were
informed that he was not currently present and were invited into the village.
We were introduced to the other members of the greeting
party. They were Tamvir, a female dwarf, Janair, a female human, and Terranius,
a male elf. They were all residents of the village and followers of Jasprey.
The remaining members of the party were K’Ryndar, a male T’skrang, representing House K'tenshin and Comnar, a male dwarf, who was a trader
from the kingdom of Throal. Both had business interests in the village.
Trosk was a puzzlement to me. It appeared to be a peaceful
community positioned on the Serpent River. Lush fields with crops and livestock
surrounded the village and a grove of trees. Nowhere to be seen were defensive
fortifications nor signs of a guard or militia. Our group was invited to
explore the fruits of the town and we were invited to a gathering and meal
later in the day. We each took the opportunity to explore as our sensibilities
dictated.
At the meeting, we dined and were welcomed again. This
provided the opportunity to get to know the people better. We learned that Terranius
was from the Theran Empire and he was a believer in slavery. He is a follower
of Jaspree but is not well liked by many. Comnar is interested in opening trade
with Kaer Uqbar. We had some initial conversations but did not come to a definitive
agreement.
We were informed that Gvint had a dream of portent about
espagra, a sort of flying lizard, and he left to investigate. He was believed
to have traveled to another town called Safeway. It was located to the
northwest on the other side of the Serpent River. Our arrival was seen as a
sign by the village elders and they agreed that we should be sent to help
Gvint. We would travel to Safeway to help him complete his task. Preparations
were made. Comnar agreed to take us up river in his ship to another town called
Portage from which we could travel on foot to Safeway.
Friday, February 10, 2017
Possible Taurba Mini
What do you all think? Should I get a custom mini for Taurba? My biggest hesitation is the cost. This one would be $30.
Monday, November 7, 2016
Taurba - After Action Report - Supplemental 3
The journey home was thankfully uneventful. The growing
sense of dread which had built up as we traveled immediately lessened when we
found the kaer whole and unbreeched.
After performing the greeting ritual, we reported in and
delivered our detailed reports to the Heresiarch, Melancha and Mir. We told
them of our mission and specifically discussed in detail the message from the
horror, directed at the Heresiarch. We asked who they thought “the boy” was and
provided our suspicions that “the boy” was in fact Anneal FarTraveller. No consensus
was reached.
[Redacted]
[/Redacted]
After being unable to find anything useful at the library, Ermin
took the magic daggers found in the graveyard to Cotonou the Weaponsmith. The troll
was able to use item history to discern secrets regarding the items and
identified them as Dalis’ Daggers: Izzy and Derech. Each is a magic
weapon in its own right but apparently together the daggers grant the wielder a
synergy of powers. Ermin has decided to bond to these weapons. It is good to
see that he is flexible and can embrace other fighting styles other than the “Dragon
Tornado Style” that he is constantly extolling.
As before, we gave our report of our last mission to the
gather populace. It was not a happy tale but it gave hope in the fact that we
had experienced hardship and continued to persevere. After our tale was done, in
a solemn ceremony, before the statue of Ouro Preto, the Heresiarch announced the addition of the names of Urmann Bey and Vivake Mandal to the Wall of Honor.
We were given another few days for down time and preparations.
After being unable to find any leads regarding possible nearby kaers or other
places the hoor might be hiding, iIt was decided that our group would seek out
Gvint in the village of Trosk. Our hope was that the Purifier would be able to
help us locate and put an end to whatever afflicts the badlands. At the very
least, the Obsidiman might be able to help us locate the horror that has recently
plagued us and provide a chance to rescue or put to rest our missing companions.
Before setting out, the Heresiarch made another surprising
and exciting announcement. Based upon the explorations of the world by groups 1 through 4 so far, it
was decided that the kaer would be officially opened. Works would begin immediately to
build fortifications and plant crops upon the surface. Soon Uqbar would be
ready in mass to meet the world. Our mission expanded to become ambassadors for
the kaer in addition to seeking to vanquish dangers in the surrounding area.
Before we said our farewells, the Heresiarch revealed one last, humbling surprise. He presented me with the first Ouro Preto Combat
Medal of Valor. I was shocked and honored beyond words. I am not sure that I am
deserving of such honors and praise but I will do all in my power to try to
live to the standard that this trust represents.
Updates made
I have posted all the current character sheets that I have received. I believe I am only missing the 3rd circle version of Oren.
I am working on multiple Taurba journal updates (likely 3). I expect to get those posted before our next session. If all goes well, I will get caught up to where we are now.
I am working on multiple Taurba journal updates (likely 3). I expect to get those posted before our next session. If all goes well, I will get caught up to where we are now.
Thursday, May 5, 2016
Painful Noise
Added a link for the Graveyard Discussion Audio file uder the Useful Links - https://sites.google.com/site/zombiehomepage/Home/jon-s-earthdawn-game/Graveyard%20discussion.mp3?attredirects=0&d=1
Monday, April 11, 2016
Taurba - After Action Report 3
We traveled from the Kaer to the site of Uqbar City.
Following the path laid out by group 2, we arrived at our destination in about
a day’s travel.
The remains of Uqbar City were not much to look at. Bones of
countless name givers surrounded the bones of the city. The tent, gear and cart
left by group were found where they said they would be. No signs of Urmann Bey or
Guarani were at first found. We searched the city for signs of the missing
members of groups 2 and 3. This search was successful in another way. We
located a hidden chamber under one of the ruined buildings in the northwest
section of the city.
Within we found a refuge that could be used as a shelter. We
also found the long dead remains of a name giver. Cetharel experienced its
death. He died in defense of the city gently succumbing to his wounds within
the shelter.
We also examined the central well. Oren and Ermin physically
traveled the shaft and I scanned it with my vision. Nothing was found.
Cetharel was examining the area with astral sight when she
noticed beings standing sentry by the entrance of the former keep. We
approached and discovered these beings to be elf-like but something was wrong.
We tried to talk but the creatures did not respond. As we drew closer, I could
see Urmann Bey kneeling within the building. I cut down the first sentry with my
axe. It fell easily. Erin attacked the other with a similar result. I rushed
forward to attempt to rescue our companion but found that there were more of
the creatures within.
To our horror, it appeared that the creatures were only
faking their disablement. The ones that were felled jumped up and attacked with
claws. The ones within the keep attacked with foul magics. I was knocked from
my feet and suffered great injury. Ermin and Cethreal were pressed at the door
and Oren was pinned down upon the roof. Quinn raced forward from the central
well at the sounds of battle.
I fought my way back out to my companions. I drank my
healing potion and retreated to the group. Not fooled again by their false
death tactics, we killed the two at the entry and the two that I engaged within.
We took what shelter we could against the keep walls. More of the creatures
exited the structure and we cut them down. Ermin fell to injury but we managed
to hold off the enemy. Once we had killed 7 of their number, the remaining 3
creatures ran away. We did not give chase.
We went immediately to the aid of Urmann Bey but it was too late. The dwarf unfortunately was possessed by the same horror that had recently attacked the Kaer. The thing spoke to us through our former comrade.
“One hundred plus forty eight. I counted each one as they died. I had to count fast.
The old man didn't send the boy. Maybe he's worried someone's closing in on
the truth.
There are still six left.
Three orks, a human, a troll and a dwarf. Follow the stone road south to find the
dwarf. I promise to return some of
them...alive. Trust me...have I ever
lied to you? All I say will come true.
I cannot smell my servants.
I hope you caused them pain...
Remind the old man of what I said in the cave. Follow the road south, no more than a day, I
reckon, but hard to tell, the weak move so slow.
When you go back to the kaer, do not stay too long. I do not want you there when it happens. You must be alive to see...an artist needs an
audience. But - this would not have
happened if the old man had told you the truth.
It is all his fault. Good-bye,
for now."
With the last, the body collapsed and moved no more. We
removed its head.
The remains of the elf-like monsters were gathered. We
burned them all. For Urmann Bey, Cetharel performed the embalming and we said
some words about our fellow name giver.
We rested for the remainder of the day and the next before
heading south along the Imperial Highway. Along the road we encountered what
Cetharel called a cemetery. It was a large plot of land marked with stones
protruding vertically from the earth. Cetharel explained that this was a place
of the dead. Apparently the ancestors choose to bury their dead rather than
burn them.
Upon approach, we spotted a robed figure standing at the
outskirts of this cemetery. Its back was turned to us and it did not respond to
our greetings. It gave off no heat to my vision but it moved slightly so I knew
it was not a statue. The group approached within close distance but still
received no answer.
After that, all I can recall is pain. Never-ending pain. It
is not clear how long we were tortured by the thing but it could have been
lifetimes. Apparently the creature released Ermin before the rest of the group.
They spoke about the T'skrang. The creature also gave him two daggers excavated
from the ground, from a grave of one of the ancestors. It then left and
released the rest of us from the agony.
Once we had recovered our senses, it was clear that no real physical harm had been inflicted. It had just been pain. The psychic scars would take longer than the body to recover.
We investigated the grave to see if we could learn anything
further. The hole contained the skeleton of a human woman. Cetharel used a
spell to experience the creature’s death. She learned that the warrior had died
fighting near Uqbar City. She wielded one of these daggers. Another, a male
human fought nearby and also wielded one of the weapons.
We continued our journey south and eventually came to the
Imperial monument, Attar’s Gate. It was with dread that we approached. A grim
sight was before us. Stretched between the massive arch was the remains of Vivake
Mandal. The dwarf had been skinned alive and suspended upside down by stretched
limbs. One eye was dangling from the socket. The body was affixed to the stone
by daggers. Papers, pages from a book, were painted with a message written in
blood. It said “Pain and Blood will bond our Patterns”.
The inscription upon the arch left by the original builders
read “Attar defeated Talwor the Bastard at this place - 114. The Empire hence
bestowed peace upon this region.”
I brought down the remains of Vivake Mandal. Cetharel again
performed her solemn duty. It is worrisome how frequent it has been needed and how
familiar we have all become with this ritual. We burned the body and the bloody
papers.
Monday, January 4, 2016
Taurba - After Action Report - Supplemental 2
The return trip to Kaer Uqbar was pleasantly uneventful. Once we arrived at the kaer, the doors opened almost immediately. It appeared that Group 3 had returned from their mission just prior to our arrival. They were in the midst of performing the Greeting Ritual when the doors were opened to allow us to enter.
Only Couyoumjian, Greifif and Aklampa Tendjedj were present from Group 3. Aklampa was apparently having difficulty performing his artisan skill under pressure. Mir Bandahur and Tiska, Cetharel and Melancha all stepped forward to examine Aklampa with astral sight. This unfortunately revealed that there was a horror-tainted being within our midst. What was formerly Aklampa swung its sword at an unsuspecting crossbowman, decapitating him.
I quickly joined Melancha to fend off the threat, stepping in front of Cetharel and Mir Bandahur. Unfortunately it attacked Mir first. The wizard took a savage hit and was knocked to the ground. Cetharel pulled him back a safe distance. Ermin enhanced by Oren and Quinn and Couyoumjian both joined us in the physical assault. I managed a few strong blows with my axe and took an impressive, bone-jarring strike myself in return. It was very well struck and knocked me to the ground. Eventually K’Leen joined the fight attempting to grapple the possessed troll. The combined assault of weapons and spells soon reduced the monster to a bloody corpse.
After the fight, Melancha summoned the Heresiarch. He arrived quickly.
As the Heresiarch approached it, Aklampa’s corpse animated and spoke in a horrific, other-worldly voice. It addressed the Heresiarch. They appeared to be familiar with each other. The Horror threatened the Heresiarch and the kaer and commented upon his sword. Could this be the same Horror that had breached the kaer before? The Heresiarch did not let the foul thing speak for long. He quickly severed the corpse’s head and bisected the skull for good measure.
The body was quickly embalmed and burnt. Everyone present had to undergo the Greeting Ritual and scrutiny through astral sight. The process took days but eventually we were allowed to re-enter the kaer.
We gave our report and heard those of the survivors from Groups 3 and 4. For our part, we told the story of locating the survivors of Group 4, the battle and the information gained from conversation with Gvint the Obsidiman Purifier from the village of Trosk. We had heard the tale of Group 4 previously from Monsanto. The mended Anneal added many clarifying and minute details.
The report from Group 3 was the most disturbing. No signs of Group 2 had been found and both Urmann Bey and Guarani vanished during the night. I fear that Aklampa’s fate may have been the worst, being forced to perpetuate an honor-less attack against heart and home. I hope for a better fate for the missing but suspect that something just a foul may have happened to them.
Later after resting, eating and cleaning up, we again told our exploits to the gathered kaer. Groups 3 and 4 also did the same. I joined in Oren’s dramatic re-enactment of portions of the battle. I also make hemp versions of the honor-less troll for the children.
The next day, training began. Increasing one’s inner magic requires much discipline and study. Tamesna is a diligent teacher. She drilled me for 5 days straight. Academically, she covered the value and practice of tactics. Physically, she drilled me on keeping my feet, avoiding attacks and a healthy dose of sparing and punishment. Apparently, increased magic is purchased with blood, sweat and aching muscles.
Only Couyoumjian, Greifif and Aklampa Tendjedj were present from Group 3. Aklampa was apparently having difficulty performing his artisan skill under pressure. Mir Bandahur and Tiska, Cetharel and Melancha all stepped forward to examine Aklampa with astral sight. This unfortunately revealed that there was a horror-tainted being within our midst. What was formerly Aklampa swung its sword at an unsuspecting crossbowman, decapitating him.
I quickly joined Melancha to fend off the threat, stepping in front of Cetharel and Mir Bandahur. Unfortunately it attacked Mir first. The wizard took a savage hit and was knocked to the ground. Cetharel pulled him back a safe distance. Ermin enhanced by Oren and Quinn and Couyoumjian both joined us in the physical assault. I managed a few strong blows with my axe and took an impressive, bone-jarring strike myself in return. It was very well struck and knocked me to the ground. Eventually K’Leen joined the fight attempting to grapple the possessed troll. The combined assault of weapons and spells soon reduced the monster to a bloody corpse.
After the fight, Melancha summoned the Heresiarch. He arrived quickly.
As the Heresiarch approached it, Aklampa’s corpse animated and spoke in a horrific, other-worldly voice. It addressed the Heresiarch. They appeared to be familiar with each other. The Horror threatened the Heresiarch and the kaer and commented upon his sword. Could this be the same Horror that had breached the kaer before? The Heresiarch did not let the foul thing speak for long. He quickly severed the corpse’s head and bisected the skull for good measure.
The body was quickly embalmed and burnt. Everyone present had to undergo the Greeting Ritual and scrutiny through astral sight. The process took days but eventually we were allowed to re-enter the kaer.
We gave our report and heard those of the survivors from Groups 3 and 4. For our part, we told the story of locating the survivors of Group 4, the battle and the information gained from conversation with Gvint the Obsidiman Purifier from the village of Trosk. We had heard the tale of Group 4 previously from Monsanto. The mended Anneal added many clarifying and minute details.
The report from Group 3 was the most disturbing. No signs of Group 2 had been found and both Urmann Bey and Guarani vanished during the night. I fear that Aklampa’s fate may have been the worst, being forced to perpetuate an honor-less attack against heart and home. I hope for a better fate for the missing but suspect that something just a foul may have happened to them.
Later after resting, eating and cleaning up, we again told our exploits to the gathered kaer. Groups 3 and 4 also did the same. I joined in Oren’s dramatic re-enactment of portions of the battle. I also make hemp versions of the honor-less troll for the children.
The next day, training began. Increasing one’s inner magic requires much discipline and study. Tamesna is a diligent teacher. She drilled me for 5 days straight. Academically, she covered the value and practice of tactics. Physically, she drilled me on keeping my feet, avoiding attacks and a healthy dose of sparing and punishment. Apparently, increased magic is purchased with blood, sweat and aching muscles.
Sunday, January 3, 2016
Dice
I will be placing an order with Paizo in January. I get a 15% subscription discount plus a bonus 10% holiday discount. They sell Chessex dice sets of 7 (1 each d4; d6; d8; d10; d10 decimal; d12; d20). You can look at them here - http://paizo.com/store/byCompany/c/chessex/dice/setsOf7
I can get the fancier sets ($9.98) for $8.09; the speckled sets ($5.95) for $4.83; the translucent sets ($5.50) for $4.46; the opaque sets ($3.85) for $3.13.
There is the Bag of 20 option - http://paizo.com/store/byCompany/c/chessex/dice/bagsOf20 which I can get for $21.15. These include one d4; three d6; one d8; six d10; one Tens 10; one d12; seven d20.
There is also the Pound of Dice option - http://paizo.com/store/byCompany/c/chessex/dice/assorted which I can get for $28.34.
If anyone wants me to order them some, or anything else from Paizo, just let me know which ones and how many.
I can get the fancier sets ($9.98) for $8.09; the speckled sets ($5.95) for $4.83; the translucent sets ($5.50) for $4.46; the opaque sets ($3.85) for $3.13.
There is the Bag of 20 option - http://paizo.com/store/byCompany/c/chessex/dice/bagsOf20 which I can get for $21.15. These include one d4; three d6; one d8; six d10; one Tens 10; one d12; seven d20.
There is also the Pound of Dice option - http://paizo.com/store/byCompany/c/chessex/dice/assorted which I can get for $28.34.
If anyone wants me to order them some, or anything else from Paizo, just let me know which ones and how many.
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